
Games & strategy · course 2 of 105
Perfect Blackjack, Then Card Counting
Know the best move for every hand at your table’s rules without the chart, then count cards with Hi-Lo, ramp your bets to the count and judge which tables are worth it.
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Live demo
A short slice of the interactive table that comes with this course. Play it here, no sign-up.
Preview
What it teaches
The right play for every starting hand in multi-deck blackjack (hit, stand, double, split, surrender), drilled until you answer without the chart, then an optional intro to Hi-Lo card counting. The AI asks 3 questions (including your table’s rules), places you, shows a short teach card per module, then drills you one hand at a time and corrects every answer, graded for your table (S17 or H17, surrender or not).
How long
Basic strategy (M0-M3): 2-3 short sessions, roughly 60-80 drill hands plus a 21-item final test. Each optional module (M4-M10) adds drill rounds and 5 final-test items (estimate: about a session each; not timed with a real student). The tutor gives a one-line save code at the end of each session; paste it into a new chat to carry on.
The modules
11 modules, drilled one item at a time. The ones marked optional are offered along the way.
- M0
Rules, the table this chart is for, and how to read it
Soft or hard? Which table? Insurance?
- M1
Hard totals (4-8 decks, S17, DAS)
Your hand vs upcard: H, S, D (R if surrender is on)?
- M2
Soft totals (4-8 decks, S17, DAS)
Same, soft hands
- M3
Pairs (4-8 decks, S17, Double After Split allowed)
Split or not, and if not, what?
- M4
Intro to card counting (Hi-Lo)optional
Running count, true count, count plays
- M5
Full Hi-Lo (deck estimation, true count, Illustrious 18, Fab 4)optional
Decks left, running/true count, Illustrious 18, Fab 4, chains
- M6
Betting and bankroll (the mathematics of card counting)optional
Edge by true count, units, ramp, EV, SD/N0/SCORE, spread game, risk of ruin, Kelly
- M7
Game selection, penetration and wongingoptional
Penetration, rule sums, how often good counts come, wonging, EV per hour
- M8
Cover, countermeasures, the law and backoffsoptional
What cover costs, countermeasures, Nevada and New Jersey law, backoffs
- M9
Rule sets: no double after split, double deck, single deck, dealer hits soft 17optional
No double after split; double deck; single deck (S17); dealer hits soft 17 at 1-2 decks (Part D)
- M10
Other counting systems (KO, Red 7, Zen, Halves and more)optional
Tags of KO, Red 7, Zen, Halves and others; balanced or not; running counts in other systems
Before it teaches, it asks
- 1How often do you play, where, and do you know if your table is 'stands on soft 17' or 'hits soft 17', if it offers surrender, and how many decks? (Fine to say 'no idea'.)AI voice (ElevenLabs)
- 2You have 10,6. Dealer shows 7. Hit or stand, and why?
- 3You have A,7. Dealer shows 9. What do you do?
What’s exact, and what isn’t
Show
Straight from the course’s own notes.
- Exact
- Single and double deck and no-DAS hard and soft cells (M9, exact finite-deck EV); M9 pair cells by the usual two-hands shortcut; the chart for 4-8 decks, dealer stands on soft 17, double after split, dealer peeks (checked with an expected-value solver 2026-10-08; 2 close cells flagged in M2). H17 and surrender changes. Hi-Lo math.
- Simulated (labeled, one game: 6 decks, S17, DAS, heads-up, with M5's index plays)
- M6's edge table, M7 Parts C and W, M8 Part S.
- Approximate (labeled)
- The 6:5 payout cost.
- Not in it yet
- Other count systems beyond M10's tags and running counts (no indices or ramps for them), H17 count indices, shuffle tracking and team play (awareness).